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Expanded Practices:

In order to better understand how this current project came into being, I have chosen to include the rest of the artwork I have made for the larger project this work is a part of, as it is relevant to the direction of the game project.

3D Modeling Work

Beatrice FInished Gif 2 (First Finished Character 3D Model).gif

1st Full Low-Poly Model: Beatrice

This was the first complete design for this project. Inspired by Lolita Fashion I chose to explore the medium of 3D modelling and character design by making PS1 inspired  character designs on Blockbench. Here is the first of those. Due to fitting the aesthetic of the game project, it is possible I could include her in the project at a later date

Off-Chibi Human Form Base (Mira Pose 2).gif

2nd Full Low-Poly Model: Mira

This was the second complete design for this project. Wanting to explore other body types as well as outfit concepts within the limitations of the modelling software I chose. In order to add more character to the model I chose to pose her, whilst not a particularly complex pose, I think it fits the character design quite well.

Man 4.gif
Woman.gif

Base Male and Female Models for Future Works:

In preparation for future character design works I chose to make base artworks for both male and female characters. Due to limited time during my project I was unable to take these further, however I may use these in the future if more 3D work strikes my fancy.

Playstation Pixel Simulacrum 1-Pixelation.gif

3D 'Playstation' Recreation:

Before making my first character model in Blockbench I made sure to experiment with the functions of the software by making a few recognisable objects that I find nostalgic.

Monado I Model revised.gif

3D 'Monado' Recreation:

Another example of a 3D model made to learn the software was the Monado from Xenoblade (2010) I wanted to explore a more complex shape before deciding to make a human form.

Carrot Man.gif

3D 'Ricecrunch' Recreation:

Later I decided to turn one of the nostalgic object in my room and decided upon my 'Ricecrunch' plushie as a midpoint between the humanoid characters I was making and a simple object. It was good practice for future works.

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